COMPUTER GAMES AND EDUCATION
نویسندگان
چکیده
منابع مشابه
Serious computer games in computer science education
The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In ...
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Besides the ability of making learning more interesting, educators and researchers have been exploring other pedagogical potentials of computer games. How to employ games for constructivist learning and teaching has become an attention in the field of education and game design in recent years. This article gives an introduction to game-based learning. On top of discussing games’ intrinsic educa...
متن کاملGames Programming in Computer Science Education
In this paper, we investigated the role of content and processes as they relate to games and programming in post-secondary computer science courses. Our examination found themes that can help computer science instructors teach both introductory and advanced programming topics. Our analysis was focused primarily on the theoretical and practical subject matter that is taught in game programming c...
متن کاملComputer Games, Education and Interfaces: The E-GEMS Project
For the past six years the E-GEMS project has studied the design and use of computer games and activities for mathematics education in grades 4 to 8. Our research has involved researchers in education and computer science, professional game developers, teachers and thousands of children. The outcomes of this collaboration include a wide range of research studies as well as innovative prototype ...
متن کاملthe design and use of simulation Computer Games in education
The book includes chapters from some well-known and respected academics in the field of educational games, who are either making a case for a more disciplined approach to games for learning (often with an instructional designer background), or are describing one or two projects used in the North American K-12 classroom or university. The book’s intended audience may well be a classroom teacher ...
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ژورنال
عنوان ژورنال: IJAEDU- International E-Journal of Advances in Education
سال: 2015
ISSN: 2411-1821
DOI: 10.18768/ijaedu.79254